EGGS Project

StudEnts fight food and packaging waste throuGh entrepreneurial education and Game-baSed learning (EGGS) aims to educate students aged 11-15 on environmental issues.

Social Value UK worked with an international team comprised of teachers and experts in food and packaging waste to develop an innovative educational model to educate students. The model is based around an educational computer game (EGGS game).

The EGGS game informs students on environmental issues, specifically the topics of food and packaging waste. The game presents students with tasks set in the kitchen, their school, and the wider community, giving them the knowledge they need to create a positive impact through their choices and become agents of change by encouraging others to do the same.

More broadly, the EGGS project aims to promote entrepreneurial thinking, reduce Early School Leaving (ESL), and promote active citizenship.

EGGS is an Erasmus+ funded project. 

Guide to Youth Activism

Across Europe, there is increasing concern for the environment and the role of humans in contributing to climate change and pollution. In the UK, 27% recognise the environment as one of the most pressing issues facing the country. Movements such as Extinction Rebellion and the work of influential campaigner Greta Thunberg have left many, particularly young people, asking what they can do to make a difference.

This document sets out some ways in which young people can make a positive impact on the environment through their actions at home, at school and within the community. It is designed to be a practical document outlining some of the activities which aspiring youth activists can undertake to create a positive impact and inspire others to do the same. By inspiring and encouraging others to make positive changes around food and packaging waste, young people can create a wider impact than would otherwise be the case, while simultaneously working towards related goals such as reducing poverty and increasing engagement within educational settings.

Section 1 covers how to make a difference at home and through personal actions:

  • Managing your food waste
  • Composting your food waste
  • Managing your packaging waste
  • Understanding and reducing your water footprint
  • Understanding and reducing your food miles

Section 2 covers how to make a difference at school and in the community:

  • Reducing food waste at school
  • Election as class representative
  • Litter picking on the school grounds or in the community
  • Creating posters about food and packaging waste
  • Encouraging supermarkets to donate food close to its sell-by date, and provide more food in packaging which can be recycled
  • Running a food drive event

Value Game materials

Use the button below to learn more about the Value Game exercise developed for the EGGS project. This is a simplified version of the Value Game which contains pre-determined product cards and environmental outcomes.

The resource pack includes:

  • A short guide to conducting the value game
  • Product and environmental outcome cards
  • Student survey form
  • Template for collecting information

Social Impact of Food and Packaging Waste Calculator

The aim of the Social Impact of Food and Packaging Waste Calculator spreadsheet is to make it possible for the EGGS game to estimate the value of environmentally beneficial outcomes (i.e. a reduction in waste, reuse of waste or recycling of waste) and environmentally beneficial activities (e.g. organising a community litter pick).

A guide to the Calculator can be downloaded here. The guide gives information on:

  • The purpose of the Social Return on Investment Model spreadsheet
  • Data included on each tab of the spreadsheet
  • How to use the Impact Calculator sheet of the spreadsheet
  • How the data was collected (i.e. through the Value Game and secondary research)